We had very little conflict within our group, but we did have ‘disagreements or different ideas’ in the group. Though I think we used this in a positive manner because these allowed us to explore further opportunities and find solutions to the problem which in turn pushed us to be more creative.
In terms of imagery when I think of the conflict within our group, I think of a proken link or faces of confusion because we can have different ideas. But soon after this image disappears and my imagery changes to a group of people working together at our desks, like in an office situation.
I think one conflict that occurred in terms of our physical site could have been the high slope of the site. This made the site very difficult to build much on it. I feel that the designers have found a solution to the problem by making the house multi-levelled with solid foundations. This also solved any problems of the view to the sea being blocked by neighbours on the blocks in front.
I think the areas of our proposal that require more attention are the ‘homeliness’ of the design. We have most definitely thought about how we are going to do it, but I think achieving these things in unreal might be more difficult than in reality. Often you have an idea of what you imagine something to look like only to find that when you try to reproduce it in a ‘virtual environment’ that it does not have the same effect. This can be particularly evident in things like the lighting, atmosphere, mood and feeling of a space.

Figure 1: 'Conflict'
Figure 2: 'Conflict Management'Figure 1. ‘Conflict’ courtesy of < http://peace-talk.com/db3/00218/peace-talk.com/_uimages/Conflict>( accessed 5th June 2008)
Figure 2. ‘Conflict Management’ courtesy of <http://www.teal.org.uk/images/diversity.gif>( accessed 5th June 2008)



